This tutorial shows you the many ways AutoCAD objects can be selected. Covers the building of selection sets with implied windowing, fences etc.
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Finally, Quickscape Model Objects dialog is used to add play equipment, cars and vans and Quickscape Image Objects dialog is used to add people. This brings the scene to life and further adds to the sense of scale for the design.
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The first and perhaps most crucial stage in creating a 3D landscape scene is the creation of accurate and seamless surfaces. This tutorial explores a number (not all) of techniques for creating quick and accurate surfaces from 2D lines and should give the user a feel for the range of tools available.
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How to scale images in AutoCAD.
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AutoCAD's paper space mode is a bit like having a page in a scrapbook onto which you can paste different views of your AutoCAD drawing. This whole page can then be plotted. This exercise demonstrates how.
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Quickscape uses ONE camera for still views. This is tied into Image Object functionality where images of people and trees and shrubs are mapped onto planes and "look at" the camera. This tutorial explains how to setup views using Quickscape View Manager.
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This tutorial shows you how to set up a standard Sunlight System using a target direct light and including ambient light and standard shadow map settings.
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This tutorial demonstartes how to create your own bitmap based materials using Photoshop and AutoCAD.
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This tutorial describes the process of creating a 3D infrastructure and landscape scene from an AutoCAD design drawing using MAX/VIZ and Quickscape application software.
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If you're asking yourself "what scale do I draw in?" or "what units should I use?", you need this tutorial.
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This tutorial explains how to turn ground shadows on and how they help in defining the relationship between 3D objects and the ground plane. Running time: 1min 55sec