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Random Tutorials

A random selection of tutorials

Stage 7: Setup Views

Quickscape uses ONE camera for still views. This is tied into Image Object functionality where images of people and trees and shrubs are mapped onto planes and "look at" the camera. This tutorial explains how to setup views using Quickscape View Manager.

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AutoCAD to Bryce

This tutorial takes a step-by-step approach to moving your AutoCAD 3D models into Bryce, applying materials and creating a setting.

Popularity: 11.83 visits per day | Last visit: Today | Total visits: 77,905

Map Modifying

Map modification takes place in one of two places: either on the Modify Panel with the use of one of two modifiers, or in the Material Editor as part of the material parameters. This tutorial guides you through the options.

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The Interface

This tutorial gives a brief explanation of the MAX interface items commonly used and introduces you to the important areas of the interface.

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Scene Setup

Before attempting to create a scene it is important to understand global settings pertaining to any scene that will make modelling more efficient together with settings that pertain to individual scenes and stages in scene development. This tutorial explains Viewport Configuration options, Scene Settings and basic MAX / VIZ Configuration.

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Setting up a PostScript Plotter

How to set up a PostScript Plotter.

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Creating Terrain Objects

This tutorial describes a method for creating terrain objects in 3DS using contours from AutoCAD.

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Multi/Sub-Object materials

A Multi/Sub-Object material is a container for a number of sub-materials. This type of material is used when you need to assign different materials to different parts of an object and is used in infrastructure and environment projects mainly for objects such as benches, tables, lamposts, buildings etc. This tutorial works through a number of examples.

Popularity: 16.89 visits per day | Last visit: Today | Total visits: 99,854

Stage 3: Create Surfaces

Production of seamless surfaces for roads, pavements, grassed areas and planting beds is probably the most important stage in the creation of a 3D landscape scene. This tutorial shows you how.

Popularity: 3.9 visits per day | Last visit: Today | Total visits: 23,056

Standard none mapped materials

Standard none mapped materials are suitable for paint, plastics, metal and basic glass type objects. By choosing the correct shader, the most suitable parameters can be used to create the most appropriate effects. This tutorial shows you how.

Popularity: 3.52 visits per day | Last visit: Today | Total visits: 20,793

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Featured Tutorial

Object Properties

Object Properties | AutoCAD

This tutorial describes how to control the display of objects (colour, linetype etc.) using layers. It also explains what layers are and how they should be used.

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